PlayStation 3 announced for 2006 *FULL SPECS INSIDE

DR STRANGELOVE

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LOS ANGELES--Today saw the second of the big three console makers announce their next-generation platform. At its pre-E3 press conference, Sony Computer Entertainment gave the world its first look at the PlayStation 3, as it now is officially called.

The name was not unexpected, since Sony had been running an extensive teaser-ad campaign prepping the public for the PlayStation 3. The company had laid a blanket of posters around the Los Angeles Convention Center, site of the Electronic Entertainment Expo (aka E3). Bus stalls and billboards around the convention center proclaimed "Prepare for Chang3" in the distinctive PlayStation font with partial shots of the Dual Shock controller's square-circle-triangle-X buttons.

Sony also confirmed the PlayStation 3, will use Blu-Ray discs as its media format. The discs can hold up to six times as much data as current-generation DVDs. It will also support CR-ROM, CDR+W, DVD, DVD-ROM, DVD-R, DVD+R formats. It also confirmed the machine would be backward-compatible all the way to the original PlayStation. It will also have slots for Memory Stick Duo, a SD slot, and a compact flash memory slot. It will also sport a slot for detachable 2.5 inch HDD somewhat similar the Xbox 360's.

Out of the box, the PS3 will have the capability to support seven Bluetooth controllers. It will also have six USB slots for peripherals--four up front and two in the back.

Sony also laid out the technical specs of the device. The PlayStation 3 will feature the much-vaunted Cell processor, which will run at 3.2 Ghz and feature 2.18 teraflops of performance. It will sport 256mb XDR main RAM at 3.2 Ghz, and have 256MB of GDDR VRAM at 700mhz.

Sony also unveiled the PS3's graphics chip, the RSX "Reality Synthesizer based on Nvidia technology. The GPU will be capable of 128bit pixel precision, 1080p resolution, some of the highest HD resolution around. It also has over 300 million transistors lager than any processor available commercially today. It was manufactured using the 90nm process with 8 layers of metal. The RSX is more powerful than two GeForce 6800 ultras, which would cost rough $1000 if bought today.

The PlayStation 3 will also sport some hefty multimedia features, such as video chat, internet access, digital photo viewing, digital audio and video. Sony Computer Entertainment head Ken Kutaragi introduced it as a "Super computer for computer entertainment."

http://www.gamespot.com/news/2005/0...ws_6124681.html

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ps3controller2.jpg
 

c20916

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The console looks pretty slick, I don't know if i like the controller though, it looks like it might be a little awkard to hold.
 

DR STRANGELOVE

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PLAYSTATION?3 Specifications
Product name PLAYSTATION?3
Logo PLAYSTATION?3
CPU Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for
redundancy
total floating point
performance: 218 GFLOPS
GPU RSX @550MHz
1.8 TFLOPS floating point
performance
Full HD (up to 1080p) x 2
channels
Multi-way programmable parallel
floating point shader
pipelines
Sound Dolby 5.1ch, DTS, LPCM, etc. (Cell-
base processing)
Memory 256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz
System Bandwidth Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s
(read)
SB 2.5GB/s (write) +
2.5GB/s (read)
System Floating Point Performance 2 TFLOPS
Storage HDD Detachable 2.5" HDD slot x 1
I/O USB Front x 4, Rear x 2 (USB2.0)
Memory Stick standard/Duo, PRO x 1
SD standard/mini x 1
CompactFlash (Type I, II) x 1
Communication Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)
x 3 (input x 1 + output x 2)
Wi-Fi IEEE 802.11 b/g
Bluetooth Bluetooth 2.0 (EDR)
Controller Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP?)
Network (over IP)
AV Output Screen size 480i, 480p, 720p,
1080i, 1080p
HDMI HDMI out x 2
Analog AV MULTI OUT x 1
Digital audio DIGITAL OUT
(OPTICAL) x 1
Disc media CD PlayStation? CD-ROM
* read only PlayStation?2 CD-ROM
CD-DA CD-DA (ROM), CD-R,
CD-RW
SACD SACD Hybrid (CD
layer), SACD HD
DualDisc DualDisc (audio
side), DualDisc
(DVD side)
DVD PlayStation?2 DVD-ROM
PLAYSTATION?3 DVD-ROM
DVD-Video DVD-ROM, DVD-R,
DVD-RW, DVD+R,
DVD+RW
Blu-ray Disc PLAYSTATION?3 BD-ROM
BD-Video BD-ROM, BD-R,
BD-RE




the controller seems fake, how the hell can one hold that????

from what I gather, it looks like I prefer the PS3 over the xbox 360 right now
 

DR STRANGELOVE

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Sony Playstation 3

CPU
Cell Processor
PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
total floating point performance: 218 GFLOPS

GPU
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Memory
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz

System Bandwidth
Main RAM 25.6GB/s
VRAM 22.4GB/s
RSX 20GB/s (write) + 15GB/s (read)
SB< 2.5GB/s (write) + 2.5GB/s (read)

System Floating Point Performance
2 TFLOPS







Xbox 360 System Performance Specifications
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache

CPU Game Math Performance
* 9 billion dot product operations per second

Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture

Polygon Performance
* 500 million triangles per second

Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA

Shader Performance
* 48 billion shader operations per second

Memory
* 512 MB of 700 MHz GDDR3 RAM
* Unified memory architecture

Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus

Overall System Floating-Point Performance
* 1 teraflop
 

MR. LOCK

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Boycott Sony and Japan!

Boycott Sony and Japan!

BYRON Bay author Di Morrissey has called for a boycott on Japanese products following the announcement that Japan intends to hunt the endangered humpback whale.

Japan has signalled plans to ask the International Whaling Commission to extend its quota of 440 minke whales killed each year to include humpback whales.

Whale lovers have branded the move as inhumane, saying it would push the humpbacks back to the brink of extinction as well as threaten the lucrative whale-watching industry.

Yesterday Di Morrissey, the patron for the Southern Cross University Whale Research Centre, described the move as ?intolerable?.





"I say to people let?s do whatever we can to stop it," she said.
"Boycott Japanese products, whatever it takes."

Ms Morrissey described the reasons given by Japan for the hunt as ?unnecessary and unscientific?.

"It?s a money-making exercise, that?s all," she said.

"We may even lose our Migaloo (the rare albino humpback regularly seen in Australian waters)."

Researchers at the SCU Whale Research Centre warn any resumption of humpback whaling would have a drastic result on current humpback populations.

"The humpback population that migrates up and down the East Coast of Australia is only now showing signs of ongoing increase, but has still not recovered from the impacts of whaling last century," SCU whale research director, Associate Professor Peter Harrison, said.

From an estimated population of 20,000 to 30,000 prior to whaling, humpbacks were on the brink of extinction when whaling ceased in the 1960s, with populations falling to between 200 and 500, Prof Harrison said.

"The latest estimate puts the population at around 7000 and growing at 11 per cent each year," he said.

Prof Harrison said the humpbacks could be pushed back to the brink as the older whales were hunted.

"They are the most important whales in ensuring the population increases because these large, sexually-mature whales are the ones producing calves each year.

"It?s a totally depressing scenario," he said.

Resumed whaling would also threaten Australia?s important whale-watching industry which contributes about $300 million to our economy, Prof Harrison said.

As well as fewer whales to be seen, the hunting could also threaten the industry through changes in the whale?s behaviour once they start to recognise that a boat travelling to- wards them is not full of loving sightseers, but men with harpoon guns.

"We might have some serious implications with aggressive behaviours," Prof Harrison said.

The SCU Whale Research Centre advises any one concerned over the plight of the humpback whale to write to the Federal Government, and Prime Minister John Howard, reminding him of Australia?s opposition to lethal whaling.

"Japan?s scientific research questions are largely invalid and they could do it without killing the whales," Prof Harrison said.

"They could take skin sam- ples after the whale has shed them, just as we do."
 

PAWAQATSI

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I think I know the theory behind that controller design.

You're playing your favourite game and getting ripped apart by the "bad guys"....you throw the controller across the room in anger.... it comes back to you like a boomerang!!

Amazing forethought by Sony in my opinion.
 

RexBudler

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PAWAQATSI said:
I think I know the theory behind that controller design.

You're playing your favourite game and getting ripped apart by the "bad guys"....you throw the controller across the room in anger.... it comes back to you like a boomerang!!

Amazing forethought by Sony in my opinion.

:mj07: :mj07: :mj07:
 
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