Scoring System Head-to-Head, Points Based System.
Scoring per Period Scoring based on total stats each period.
Matchup Tiebreaker Ties go to the team with more points from Reserves.
Standings Tiebreaker Ties in the standings are resolved in this order: Head to Head Record, Division Record, Total Points, Points Against (Schedule Difficulty).
Scoring System Edit
Scoring for Offensive Categories Name Settings
FG Field Goals 3 points
Plus 1 point for a FG of 35 to 45 Yds
Plus 2 points for a FG of 46 to 51 Yds
Plus 3 points for a FG of 52 to 60 Yds
Plus 5 points for a FG of 61+ Yds
FGB Field Goals Blocked (Kicker) 0 points
FL Fumble Lost, Including ST plays -2 points
MFG Missed Field Goal -3 points
Plus 1 point for a MFG of 41 to 50 Yds
Plus 2 points for a MFG of 51+ Yds
MXP Missed Extra Point -2 points
Pa2P Passing Two-point Conversion 2 points
PaInt Passing Interception -2 points
PaTD Passing TD 6 points
Plus 1 point for a PaTD of 35 to 50 Yds
Plus 2 points for a PaTD of 51+ Yds
PaYd Passing Yards 0+ PaYds = 1 point for every 25 PaYds
Plus a 3 point bonus @ 300+ PaYd
Plus a 2 point bonus @ 400+ PaYd
Re20 Reception of 20+ Yards 1 point
Re2P Receiving Two-point Conversion 2 points
Re40 Reception of 40+ Yards 2 points
ReTD Receiving TD 6 points
Plus 1 point for a ReTD of 30 to 40 Yds
Plus 2 points for a ReTD of 41 to 50 Yds
Plus 3 points for a ReTD of 51+ Yds
ReYd Receiving Yards 0+ ReYds = 1 point for every 10 ReYds
Plus a 3 point bonus @ 100+ ReYd
Plus a 1 point bonus @ 150+ ReYd
Plus a 1 point bonus @ 200+ ReYd
Plus a 2 point bonus @ 250+ ReYd
Plus a 5 point bonus @ 300+ ReYd
Recpt Reception 1+ Recpt = 1 point for every 1 Recpt
Plus a 2 point bonus @ 10+ Recpt
Ru20 Rush for 20+ Yards 1 point
Ru2P Rushing Two-point Conversion 2 points
RuTD Rushing TD 6 points
Plus 1 point for a RuTD of 40 to 50 Yds
Plus 2 points for a RuTD of 51 to 60 Yds
Plus 3 points for a RuTD of 61+ Yds
RuYd Rushing Yards 0+ RuYds = 1 point for every 10 RuYds
Plus a 3 point bonus @ 100+ RuYd
Plus a 1 point bonus @ 150+ RuYd
Plus a 1 point bonus @ 200+ RuYd
Plus a 2 point bonus @ 250+ RuYd
Plus a 5 point bonus @ 300+ RuYd
XP Extra Points 1 point
XPB Extra Point Blocked (Kicker) 0 points
Scoring for Defensive Categories Name Settings
BFB Blocked Field Goals (ID/ST/DST) 3 points
BP Blocked Punts (ID/ST/DST) 3 points
BXP Blocked Extra Points (ID/ST/DST) 3 points
DFR Defensive/ST Fumble Recovered (ID/DT/DST) 2 points
DFTD Defensive TD 0 points
DPA Defensive Points Against 0 points
DTD Total Defensive and Special Teams TD 6 points
Plus 1 point for a DTD of 40 to 59 Yds
Plus 2 points for a DTD of 60+ Yds
FF Forced Fumble 1 point
Int Interceptions 2 points
IntTD Interception TD 0 points
PA Points Against, Total Points Scored 0 - 6 PA = 8 points
7 - 13 PA = 6 points
14 - 20 PA = 4 points
21 - 27 PA = 2 points
SACK Sack 1 point
STY Safety 10 points
YDS Yards Allowed 0 - 49 YDSs = 12 points
50 - 99 YDSs = 10 points
100 - 149 YDSs = 8 points
150 - 199 YDSs = 6 points
200 - 249 YDSs = 4 points
250 - 299 YDSs = 2 points
Player Policies Edit
Description Setting
Player Pool AFC and NFC Players.
Fee Settings Edit
Description Setting
League Entry Fee 125.
Add Fee 1
Drop Fee 1
Trade Flat Fee 5
Description Setting
Lineup Policy Owners may set lineups and change players' positions from a list of their eligible positions.
Lineup Deadline Lineup deadline is 5 minutes before gametime for each player.
Add/Drop Policy Owners may do add/drops.
Add/Drop Deadline Transactions will lock five minutes before the first game on Sunday. Players whose teams play before Sunday will be locked for the remainder of the scoring period.
Trade Policy Trades are subject to a 2-day voting period, where at most 5 objections are allowed. Trades receiving more than 5 objections are sent to the commissioner for approval.
Trade Deadline No trades can be made after the trade deadline of 11:59 pm et 12/1/12.
Offseason Trades Owners may not make trades during the offseason.
Constitution
Line ups that are not set in time for kick off of first game will be set by commissioner to ensure competitive play.
All trades must be approved by commissioner.
Fixed