2. Kill the clock (rule)
By John Harris
What the heck is the business with the clock and the starting of the clock on change of possession? This is just insane. Stop the clock in the final four minutes of the half after a first down; other times, let it run, similar to the NFL. Take for instance, in the Ole Miss game Monday. Memphis cuts the score down to three in the final three minutes, then kicks off to Ole Miss. With the clock moving after the kickoff, Ole Miss let the clock run down before even running a play ? killing 40 seconds in the process. Memphis had time outs to use, but didn't right after the kickoff. Do coaches now have to call time-out after a kickoff to save time or after a punt? Seriously? That's nuts. Essentially, if your team has a lead with two minutes left after kickoff, and the opponent has all three timeouts left, your team can still run off nearly 40 to 45 seconds off the clock, not to mention the time it takes to run a play. What kind of reward is that for a team that manages the clock well and doesn't call a time-out throughout a half? If your opponent has two timeouts or less, it now becomes 90 to 100 seconds of time they can kill. This ruins the end game, completely. Give teams the final four minutes of each half to be competitive, especially at the end of the game. Run the clock throughout the first 26 minutes of each half, but give team and coaches the end of the half to try to win the game. Each team has a "get back" coach on the sideline, now they need a "how much time is left" coach.
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This is really affecting the game. Not sure but the unders must be compensated for.
By John Harris
What the heck is the business with the clock and the starting of the clock on change of possession? This is just insane. Stop the clock in the final four minutes of the half after a first down; other times, let it run, similar to the NFL. Take for instance, in the Ole Miss game Monday. Memphis cuts the score down to three in the final three minutes, then kicks off to Ole Miss. With the clock moving after the kickoff, Ole Miss let the clock run down before even running a play ? killing 40 seconds in the process. Memphis had time outs to use, but didn't right after the kickoff. Do coaches now have to call time-out after a kickoff to save time or after a punt? Seriously? That's nuts. Essentially, if your team has a lead with two minutes left after kickoff, and the opponent has all three timeouts left, your team can still run off nearly 40 to 45 seconds off the clock, not to mention the time it takes to run a play. What kind of reward is that for a team that manages the clock well and doesn't call a time-out throughout a half? If your opponent has two timeouts or less, it now becomes 90 to 100 seconds of time they can kill. This ruins the end game, completely. Give teams the final four minutes of each half to be competitive, especially at the end of the game. Run the clock throughout the first 26 minutes of each half, but give team and coaches the end of the half to try to win the game. Each team has a "get back" coach on the sideline, now they need a "how much time is left" coach.
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This is really affecting the game. Not sure but the unders must be compensated for.